Dear English teacher colleagues,

As teachers we all know that the basis for effective learning/teaching is motivation. How can a teacher motivate pupils during a lesson? According to the credo of the authors of the Smart Cards series the most effective method for the above is games combined with praise. Unfortunately not many quality tools are available for teachers – the best teachers so far have made their playful tools for language classes themselves.

The lack of these tools was the main reason for calling Smart Cards games to life 8 years ago. Our games were received very enthusiastically by all colleagues, and the games have been in regular use ever since. The current new edition saw the series receive a brand new design, illustrations, graphics, vocabulary and tasks, and the game expanded to three different levels. The essence of Smart Cards-methodology is that it simultaneously develops several verbal competences: it enriches and activates one’s vocabulary, develops one’s communicational, comprehensive and reading skills..


The basis of all learning processes is the creation of positive attitude:the most recent educational surveys proved that the learning process is significantly more effective in arelaxed, cheerful atmosphere. The Smart Cards-method, based on decades of educational and pedagogic experiences, relaxes the learners, inspires them to communicate and thus provides a feeling of success. We were especially glad to notice that even shyer learners get involved in answering the questions/solving the tasks which has a positive effect on their self-confidence and their future language development.

Let’s provide a relaxed group experience for our pupils – and we will receive the most significant acknowledgement for a teacher: pupils will be enthusiastic to attend our lessons and will show a dynamic linguistic development.

The developers of the Smart Cards board game series took the time limits of school classes, the educational expectations and the potentially high number of participants into consideration. Therefore our games may be used flexibly…

... as board games

The games can be finished quickly by playing them in pairs or small competitive or co-operating groups.

... as card games

The humorous, diverse packs of cards can be used separately in various ways even without the board for developing the students’ communicative skills or vocabulary. Many of our colleagues take a pack of Smart Cards for each of their lessons, as the cards can be used in various ways: from sole tasks to group competition activities.

... as picture description tasks

Any of the boards can be used separately for describing pictures or as a basis for dialogue-type exercises.


A constant problem in foreign language teaching is the joyful practise of typical exam topics and the relating vocabulary. We introduced usually unpopular exam questions into the Intermediate levels of Smart Cards games in a way that they truly inspire learners to communicate. As a teacher you may now relax, since we composed all of the topics to be likeable and interesting.


We are confident to offer our games for colleagues teaching adult language learners. According to the experience of the authors playful methods are just as effective in case of adult learners as with children or young students. During the compilation of the vocabulary of our games we also took adults into consideration – it depends fully on the personal talent of each teacher whether they are able to utilize the possibilities offered by Smart Cards games.

H. Hotya (European Knowledge Transfer Publishing and Trading Ltd. 2009)