Smart Cards: a communicative board game in English
Elementary


WHO IS THE GAME FOR – TARGET GROUPS

The vocabulary and questions of Smart Cards Elementary make it an enjoyable and useful game to play both for children and adults.
The game includes two different levels of knowledge. Beginners may enjoy playing it just as much as learners of English preparing for an elementary language examination, who intend to refresh, expand and activate their basic vocabulary.

HOW TO PLAY?

A unique board and diverse packs of cards both contribute to acquiring the language in a cheerful way.
The players have various tasks to fulfil while moving their pieces (walking) on the high street of a town: they solve riddles, find the opposite of certain words, they are given true/false questions, answer relatively easy questions on English/American culture, or look for minute details on the board. The game is interactive: players read out the tasks to each other aloud, they may help each other out or could ‘rob’ extra steps by answering the questions correctly, or quicker than their opponents. The correct answers (or at least one correct suggestion) are listed on the cards and in the key.

shopping, shops
musical instruments, sports equipment
groceries, fruits, vegetables
clothing items, colours
animals
profession
everyday objects, furniture
verbs and adjectives
seasons and numbers
body parts
cultural questions

ORANGE CARDS: the opposite of the words displayed has to be given. E.g.: "What is the opposite of BIG?" (LITTLE) This is a task for organizing one’s vocabulary, developing the skill of logic. Children love this task. Answers are given in brackets after the questions.

GREEN CARDS: a detail has to be found on the game board by following the instruction given on the card.This is a task developing one’s vocabulary and comprehensive skills. Words are associated with pictures, thus promoting memorization.

BLUE CARDS: the most exciting pack containing riddles. E.g.: "You use me to wash your hands. What am I?" (SOAP / WATER / TAP). This is a complex, creative task, generally requires 8-10 months of precursory language learning. It develops reading and comprehensive skills, and also promotes creative thinking.

RED CARDS contain questions on civilization as well as miscellaneous questions. E.g.: "List the four seasons." (WINTER, SPRING, SUMMER, AUTUMN). This tasks promotes comprehensive and communicative skills, and is a test of one’s knowledge of cultures.

YELLOW CARDS: these joker cards contain true/false questions. E.G.: "The café has two windows. True or false?" (False.) This is a task for developing one’s vocabulary and comprehensive skills.

DOTTED FIELDS: players have to list all the things one may buy in the shop above the field. This communicative task develops and enhances one’s vocabulary.